Helping University Students Track and Understand Their Dreams
Health and Wellness - UX Design | User Research
Health and Wellness - UX Design | User Research


My Role
My Role
Product Designer
User Researcher
Product Designer
User Researcher
Project Timeline
Project Timeline
8 weeks
8 weeks
Tool
Tool
Figma
Figma
About the project
About the project
The purpose of this project was to swiftly build a minimum viable product (MVP), of a habit-forming mobile application, with a ‘fail early to succeed sooner’ mindset.
The purpose of this project was to swiftly build a minimum viable product (MVP), of a habit-forming mobile application, with a ‘fail early to succeed sooner’ mindset.
What's the problem?
What's the problem?
Students want to track and understand their dreams but struggle to recall them, leaving them feeling unsettled and curious about their meanings.
Students want to track and understand their dreams but struggle to recall them, leaving them feeling unsettled and curious about their meanings.
How might we help university students in regularly logging their dreams to provide them with insights into their dreams?
How might we help university students in regularly logging their dreams to provide them with insights into their dreams?
Project Overview
Project Overview
Business Goals
Business Goals
Design a habit-forming product, focusing on core features and MVPs to accelerate development.
Evaluate the product's desirability, feasibility, and viability in cost-effective manner.
Test the usability of the product features and gather user data for informed decision-making.
Design a habit-forming product, focusing on core features and MVPs to accelerate development.
Evaluate the product's desirability, feasibility, and viability in cost-effective manner.
Test the usability of the product features and gather user data for informed decision-making.
Impact
Impact
Achieved a 97% success rate in helping users to easily meet their goals, significantly enhancing user productivity.
Attained a system usability score of 85.5, reflecting the high usability and user-centered design of the product.
Increased user recommendations by 20%, showcasing the exceptional user experience and driving higher customer loyalty.
Achieved a 97% success rate in helping users to easily meet their goals, significantly enhancing user productivity.
Attained a system usability score of 85.5, reflecting the high usability and user-centered design of the product.
Increased user recommendations by 20%, showcasing the exceptional user experience and driving higher customer loyalty.
Problem Statement
How might we help university students in regularly logging their dreams to provide them with insights into their dreams?
DESIGN PROCESS
DESIGN PROCESS
Making sure I was whipping up a cupcake, not a whole wedding cake
Making sure I was whipping up a cupcake, not a wedding cake


In order to build a habit froming product, I employed Nir Eyal’s hook model. To understand user’s potential experience, I visualized how the user might use the product’s features at different phases of the hook model.
In order to build a habit froming product, I employed Nir Eyal’s hook model. To understand user’s potential experience, I visualized how the user might use the product’s features at different phases of the hook model.














Using the Kano model, I listed down potential product features. To ensure that I'm building an MVP and prioritizing core features, I performed a MoSCoW analysis.
Once it became clear what features the product would have, I created a user flow aligning with the Hook Model's trigger-action-reward-investment cycle.
Using the Kano model, I listed down potential product features. To ensure that I'm building an MVP and prioritizing core features, I performed a MoSCoW analysis.
Once it became clear what features the product would have, I created a user flow aligning with the Hook Model's trigger-action-reward-investment cycle.
DESIGN DECISIONS
DESIGN DECISIONS
Journey from sketches to screens
Journey from sketches to screens
I developed a functional prototype. Before finalizing the design, I sought feedback from my fellow UX designers. After considering their valuable input, I quickly iterated my design in a week by following Jon Yablonski's Laws of UX and Nielsen Norman Group's Usability Heuristics for User Interface Design before progressing to the next phase.
I developed a functional prototype. Before finalizing the design, I sought feedback from my fellow UX designers. After considering their valuable input, I quickly iterated my design in a week by following Jon Yablonski's Laws of UX and Nielsen Norman Group's Usability Heuristics for User Interface Design before progressing to the next phase.


Insight
Insight
Users struggle to recollect dreams daily, leading to irregular logging.
Users struggle to recollect dreams daily, leading to irregular logging.
Design Iteration
Design Iteration
Made the progress bar simple and aesthetically pleasing.
Added information banners to help users understand how the app’s reward system works.
Got rid of the calendar.
Added clear title to each section.
Made the progress bar simple and aesthetically pleasing.
Added information banners to help users understand how the app’s reward system works.
Got rid of the calendar.
Added clear title to each section.
Insight
Insight
Simplify the dream logging process to improve user experience and encourage more frequent usage.
Simplify the dream logging process to improve user experience and encourage more frequent usage.
Design Iteration
Design Iteration
Reduced the number of steps for logging a dream and provided a progress indicator.
Streamlined the input fields by adding the ‘choose a date’ field to help users log their dreams effectively.
Got rid of main navigation and instead provided clear labels to help users efficiently log dreams.
Reduced the number of steps for logging a dream and provided a progress indicator.
Streamlined the input fields by adding the ‘choose a date’ field to help users log their dreams effectively.
Got rid of main navigation and instead provided clear labels to help users efficiently log dreams.
MARKET Validation
MARKET Validation
Validating product features
Validating product features
I wanted to validate my idea early in the process to ensure I don’t waste time and resources creating a product that isn’t a good fit. I mapped risky assumptions about the product's desirability, feasibility, and viability onto a 2x2 matrix, measuring my knowledge of these assumptions and their business impact. Using pretotyping tools, I de-risked these assumptions by conducting experiments, transforming them into XYZ statements, and validating them.
I wanted to validate my idea early in the process to ensure I don’t waste time and resources creating a product that isn’t a good fit. I mapped risky assumptions about the product's desirability, feasibility, and viability onto a 2x2 matrix, measuring my knowledge of these assumptions and their business impact. Using pretotyping tools, I de-risked these assumptions by conducting experiments, transforming them into XYZ statements, and validating them.
My MVP's sweet spot: If all my assumptions are right, I can implement the product idea successfully.
My MVP's sweet spot: If all my assumptions are right, I can implement the product idea successfully.


Market Validation Results
Market Validation Results
DESIRABILITY
DESIRABILITY

15%
15%
students requested for their stats, when the stats were not sent for a week.
students requested for their stats, when the stats were not sent for a week.
FEASIBILITY
FEASIBILITY

50%
50%
students were able to log their dreams regularly for a week and received a dream interpretation. No students could recollect their dreams everyday for 3 weeks.
students were able to log their dreams regularly for a week and received a dream interpretation. No students could recollect their dreams everyday for 3 weeks.
VIABILITY
VIABILITY

20%
20%
landing page visitors showed skin in the game by providing their email address.
landing page visitors showed skin in the game by providing their email address.
PRODUCT FEATURES
PRODUCT FEATURES

Scan & experience the dream logging journey yourself!
Scan & experience the dream logging journey yourself!




Log dreams in 3 steps or save them as drafts!
Log dreams in 3 steps or save them as drafts!
Wake up and log your dream with a few quick taps! Just type in your dream, share how you're feeling, and pick the moods that match.
Got other things to do? No worries! Save your dream as a draft and finish it up later!
Wake up and log your dream with a few quick taps! Just type in your dream, share how you're feeling, and pick the moods that match.
Got other things to do? No worries! Save your dream as a draft and finish it up later!
Gain insights into your mood and dream analysis
Gain insights into your mood and dream analysis
Get detailed insights into your dream patterns and moods! Track your dreaming habits with weekly, monthly, or yearly stats.
Plus, you can share your stats with healthcare professionals for better guidance and treatment.
Get detailed insights into your dream patterns and moods! Track your dreaming habits with weekly, monthly, or yearly stats.
Plus, you can share your stats with healthcare professionals for better guidance and treatment.




Get weekly dream interpretations
Get weekly dream interpretations
Log your dreams regularly to earn a reward—an in-depth dream interpretation at the end of the week.
Select a dream for a detailed analysis of its meaning and significance.
Log your dreams regularly to earn a reward—an in-depth dream interpretation at the end of the week.
Select a dream for a detailed analysis of its meaning and significance.
USABILITY Validation
USABILITY Validation
I designed the usability test in three phases
I designed the usability test in three phases

EXPOSURE TEST
EXPOSURE TEST
I asked users to explore the home screen for a minute. They should tell me what tasks they think they can do there.
I asked users to explore the home screen for a minute. They should tell me what tasks they think they can do there.


TASK TESTING
TASK TESTING
I gave users tasks to test the app's intuitiveness, navigation, and user interaction.
I gave users tasks to test the app's intuitiveness, navigation, and user interaction.

FOLLOW-UP INTERVIEW
FOLLOW-UP INTERVIEW
This helps me understand user opinions on my product. Users can provide feedback or critique.
This helps me understand user opinions on my product. Users can provide feedback or critique.
Usability Test Results
Usability Test Results

USERS
9
9
Tasks
115 min
115 min
Testing Hours
Task Level Metrics
Task Level Metrics

SUCCESS RATE

CONFIDENCE SCORE

EASE SCORE
Test Level Metrics
Test Level Metrics

NPS
=

% OF
PROMOTERS
–

% OF
DETRACTORS
85.5
85.5
SUS
Future scope of the usability test


Finding
Finding
The information banners were meant to explain the app but caused confusion. Users tapped the banner to access Dream history, Statistics, and Dream Interpretations.
The information banners were meant to explain the app but caused confusion. Users tapped the banner to access Dream history, Statistics, and Dream Interpretations.
"At anytime I can just open the app and click on this tab to see my emotional health…"
"At anytime I can just open the app and click on this tab to see my emotional health…"
Insight
Insight
Communicate the purpose of information banners to users. Ensure they understand their function to reduce confusion.
Communicate the purpose of information banners to users. Ensure they understand their function to reduce confusion.
Finding
Finding
Users thought tapping on each section on the statistics screen would show more information.
Users thought tapping on each section on the statistics screen would show more information.
"…what are the possible ways to better my mood …tell me how I can improve…"
"…what are the possible ways to better my mood …tell me how I can improve…"
Insight
Insight
Allow users to tap on sections of the statistics screen for detailed information, enhancing interactivity.
Allow users to tap on sections of the statistics screen for detailed information, enhancing interactivity.




Finding
Finding
Users want to sort dreams by preference.
Users want to sort dreams by preference.
"…a filter would've been useful …to sort the list in the ascending or descending order of date"
"…a filter would've been useful …to sort the list in the ascending or descending order of date"
Insight
Insight
Users must be able to organize dream history by date using a sorting filter. This makes finding specific dreams easier.
Users must be able to organize dream history by date using a sorting filter. This makes finding specific dreams easier.
THINGS I LEARNED
THINGS I LEARNED
THINGS I LEARNED
Usability testing alone isn't sufficient to measure a product's success
Usability testing alone isn't sufficient to measure a product's success
Usability testing alone isn't sufficient to measure a product's success
While usability testing is indeed important for understanding a product's usability and user experience, I realised that it's more important to test the product idea itself. It's vital to test it early and pivot when necessary.
While usability testing is indeed important for understanding a product's usability and user experience, I realised that it's more important to test the product idea itself. It's vital to test it early and pivot when necessary.
While usability testing is indeed important for understanding a product's usability and user experience, I realised that it's more important to test the product idea itself. It's vital to test it early and pivot when necessary.
IF I HAD MORE TIME, I WOULD…
IF I HAD MORE TIME, I WOULD…
IF I HAD MORE TIME, I WOULD…
Have multiple test versions with a larger sample size
Have multiple test versions with a larger sample size
Have multiple test versions with a larger sample size
I would recruit more participants for the usability test and perform market research with a larger sample size. Although it's generally accepted that five users suffice for most user research I believe that the results may vary if the same research is done with a large sample size.
I would recruit more participants for the usability test and perform market research with a larger sample size. Although it's generally accepted that five users suffice for most user research I believe that the results may vary if the same research is done with a large sample size.
I would recruit more participants for the usability test and perform market research with a larger sample size. Although it's generally accepted that five users suffice for most user research I believe that the results may vary if the same research is done with a large sample size.
Perform market validation before building the MVP
Perform market validation before building the MVP
Perform market validation before building the MVP
Rather than working on multiple steps of the project simultaneously during the initial stages of research, I would take a step-by-step approach. This would allow for more iterations based on research and increases the chance of ultimately delivering a product that users need.
Rather than working on multiple steps of the project simultaneously during the initial stages of research, I would take a step-by-step approach. This would allow for more iterations based on research and increases the chance of ultimately delivering a product that users need.
Rather than working on multiple steps of the project simultaneously during the initial stages of research, I would take a step-by-step approach. This would allow for more iterations based on research and increases the chance of ultimately delivering a product that users need.
More Projects
Explore projects that solved pharma business problems!

Website Usability Testing
Conducted a usability test with 15+ participants in two languages for Dr. Reddy’s website, identifying pain points and gathering insights to improve user experience.
View case study

Streamlining Workflow
This project streamlined the customer compliance process by integrating platforms and automating data analysis, improving efficiency for the team.
View case study
Helping University Students Track and Understand Their Dreams
Health and Wellness - UX Design | User Research


My Role
Product Designer
User Researcher
Project Timeline
8 weeks
Tool
Figma
About the project
The purpose of this project was to swiftly build a minimum viable product (MVP), of a habit-forming mobile application, with a ‘fail early to succeed sooner’ mindset.
What's the problem?
Students want to track and understand their dreams but struggle to recall them, leaving them feeling unsettled and curious about their meanings.
How might we help university students in regularly logging their dreams to provide them with insights into their dreams?
Project Overview
Business Goals
Design a habit-forming product, focusing on core features and MVPs to accelerate development.
Evaluate the product's desirability, feasibility, and viability in cost-effective manner.
Test the usability of the product features and gather user data for informed decision-making.
Impact
Achieved a 97% success rate in helping users to easily meet their goals, significantly enhancing user productivity.
Attained a system usability score of 85.5, reflecting the high usability and user-centered design of the product.
Increased user recommendations by 20%, showcasing the exceptional user experience and driving higher customer loyalty.
PRODUCT FEATURES
Before we explore my design process, here's the final product: a dream logging application packed with essential features to help users track their dream patterns and moods.


Scan & experience the dream logging journey yourself!


Log dreams in 3 steps or save them as drafts!
Wake up and log your dream with a few quick taps! Just type in your dream, share how you're feeling, and pick the moods that match.
Got other things to do? No worries! Save your dream as a draft and finish it up later!
Gain insights into your mood and dream analysis
Get detailed insights into your dream patterns and moods! Track your dreaming habits with weekly, monthly, or yearly stats.
Plus, you can share your stats with healthcare professionals for better guidance and treatment.
Get weekly dream interpretations
Log your dreams regularly to earn a reward—an in-depth dream interpretation at the end of the week.
Select a dream for a detailed analysis of its meaning and significance.
Log dreams in 3 steps or save them as drafts!
Wake up and log your dream with a few quick taps! Just type in your dream, share how you're feeling, and pick the moods that match.
Got other things to do? No worries! Save your dream as a draft and finish it up later!
Gain insights into your mood and dream analysis
Get detailed insights into your dream patterns and moods! Track your dreaming habits with weekly, monthly, or yearly stats.
Plus, you can share your stats with healthcare professionals for better guidance and treatment.
Get weekly dream interpretations
Log your dreams regularly to earn a reward—an in-depth dream interpretation at the end of the week.
Select a dream for a detailed analysis of its meaning and significance.
Log dreams in 3 steps or save them as drafts!
Wake up and log your dream with a few quick taps! Just type in your dream, share how you're feeling, and pick the moods that match.
Got other things to do? No worries! Save your dream as a draft and finish it up later!
Gain insights into your mood and dream analysis
Get detailed insights into your dream patterns and moods! Track your dreaming habits with weekly, monthly, or yearly stats.
Plus, you can share your stats with healthcare professionals for better guidance and treatment.
Get weekly dream interpretations
Log your dreams regularly to earn a reward—an in-depth dream interpretation at the end of the week.
Select a dream for a detailed analysis of its meaning and significance.
Log dreams in 3 steps or save them as drafts!
Wake up and log your dream with a few quick taps! Just type in your dream, share how you're feeling, and pick the moods that match.
Got other things to do? No worries! Save your dream as a draft and finish it up later!
Gain insights into your mood and dream analysis
Get detailed insights into your dream patterns and moods! Track your dreaming habits with weekly, monthly, or yearly stats.
Plus, you can share your stats with healthcare professionals for better guidance and treatment.
Get weekly dream interpretations
Log your dreams regularly to earn a reward—an in-depth dream interpretation at the end of the week.
Select a dream for a detailed analysis of its meaning and significance.
Problem Statement
How might we help university students in regularly logging their dreams to provide them with insights into their dreams?
DESIGN PROCESS
Making sure I was whipping up a cupcake, not a whole wedding cake
In order to build a habit froming product, I employed Nir Eyal’s hook model. To understand user’s potential experience, I visualized how the user might use the product’s features at different phases of the hook model.




Using the Kano model, I listed down potential product features. To ensure that I'm building an MVP and prioritizing core features, I performed a MoSCoW analysis.
Once it became clear what features the product would have, I created a user flow aligning with the Hook Model's trigger-action-reward-investment cycle.


DESIGN DECISIONS
Journey from sketches to screens
I developed a functional prototype. Before finalizing the design, I sought feedback from my fellow UX designers. After considering their valuable input, I quickly iterated my design in a week by following Jon Yablonski's Laws of UX and Nielsen Norman Group's Usability Heuristics for User Interface Design before progressing to the next phase.


Insight
Users struggle to recollect dreams daily, leading to irregular logging.
Design Iteration
Made the progress bar simple and aesthetically pleasing.
Added information banners to help users understand how the app’s reward system works.
Got rid of the calendar.
Added clear title to each section.
Insight
Simplify the dream logging process to improve user experience and encourage more frequent usage.
Design Iteration
Reduced the number of steps for logging a dream and provided a progress indicator.
Streamlined the input fields by adding the ‘choose a date’ field to help users log their dreams effectively.
Got rid of main navigation and instead provided clear labels to help users efficiently log dreams.
MARKET Validation
Validating product features
I wanted to validate my idea early in the process to ensure I don’t waste time and resources creating a product that isn’t a good fit. I mapped risky assumptions about the product's desirability, feasibility, and viability onto a 2x2 matrix, measuring my knowledge of these assumptions and their business impact. Using pretotyping tools, I de-risked these assumptions by conducting experiments, transforming them into XYZ statements, and validating them.
My MVP's sweet spot: If all my assumptions are right, I can implement the product idea successfully.


Market Validation Results
DESIRABILITY


15%
students requested for their stats, when the stats were not sent for a week.
FEASIBILITY


50%
students were able to log their dreams regularly for a week and received a dream interpretation. No students could recollect their dreams everyday for 3 weeks.
VIABILITY


20%
landing page visitors showed skin in the game by providing their email address.
USABILITY Validation
I designed the usability test in three phases


EXPOSURE TEST
I asked users to explore the home screen for a minute. They should tell me what tasks they think they can do there.


TASK TESTING
I gave users tasks to test the app's intuitiveness, navigation, and user interaction.


FOLLOW-UP INTERVIEW
This helps me understand user opinions on my product. Users can provide feedback or critique.
Usability Test Results


USERS
9
Tasks
115 min
Testing Hours
Task Level Metrics


SUCCESS RATE


CONFIDENCE SCORE


EASE SCORE
Test Level Metrics


NPS
=


% OF
PROMOTERS
–


% OF
DETRACTORS
85.5
SUS


Finding
The information banners were meant to explain the app but caused confusion. Users tapped the banner to access Dream history, Statistics, and Dream Interpretations.
"At anytime I can just open the app and click on this tab to see my emotional health…"
Insight
Communicate the purpose of information banners to users. Ensure they understand their function to reduce confusion.
Finding
Users thought tapping on each section on the statistics screen would show more information.
"…what are the possible ways to better my mood …tell me how I can improve…"
Insight
Allow users to tap on sections of the statistics screen for detailed information, enhancing interactivity.




Finding
Users want to sort dreams by preference.
"…a filter would've been useful …to sort the list in the ascending or descending order of date"
Insight
Users must be able to organize dream history by date using a sorting filter. This makes finding specific dreams easier.
More Projects
Explore projects that solved pharma business problems!


Website Usability Testing
Conducted a usability test with 15+ participants in two languages for Dr. Reddy’s website, identifying pain points and gathering insights to improve user experience.
View case study


Streamlining Workflow
This project streamlined the customer compliance process by integrating platforms and automating data analysis, improving efficiency for the team.
View case study